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Notably, this trope is slowly becoming discredited and vanishing from modern games, after dev teams realized many people dislike these sorts of missions. If the NPC you're supposed to protect has a bad habit of running into your line of fire or trying to take on foes stronger than he/she is, then you have to deal with a Leeroy Jenkins.
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They also exist outside of games, where they're used as plot devices, yielding a Live-Action Escort Mission, where The Load takes the place of the NPC. Alternately, you can give the NPCs Gameplay Ally Immortality, but that tends to lead to You Call That a Wound?, and in some of the best Escort Missions, instead of giving the character you have to protect a bad AI, they are given no AI at all and they just follow a predetermined path, or even just walk straight.Įscort Missions are typically found in First Person Shooters, Third Person Shooters, and flight simulator style games, as well as some styles of RPG. One way to make them less annoying is to give the NPC some combat ability of their own. It takes a bit of effort to do one of these levels well, but when they are, it can be amazing. Most of the time, these NPCs are considered to be cast in a support role or otherwise allied to your cause from a plot point of view. Missions not formally meant to be Escort Missions sometimes become them when you're saddled with aggressive NPCs whose survival is one of your victory conditions.
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As a result, Escort Missions have a tendency to become That One Level. A lazy dev team might have difficulty programming in checkpoints for these missions note if you die and go back to a checkpoint (and the NPC dying may very well also be a “start over” failure condition), they need to code it so the NPC starts near you, so you might suffer some Checkpoint Starvation through all of this. This wouldn't be so bad, except that the NPC far too often suffers from unbelievable Artificial Stupidity: they die from minimal damage, run ahead into danger before you can clear it, step into your line of fire, and otherwise act Too Dumb to Live.
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Escort Missions are sections or levels in a video game where you have to saveguard a relocating NPC, keeping them alive through one or more challenges without getting killed or seriously hurt, or sometimes even touched.
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